Description :
Gets the number of milli-seconds that have passes since the game started.
Uses :
Use this for getting the time in seconds that has passed since the game started. The time value can be used for creating timers. A milli-second is 1/1000th of a second.
Example :
The following code creates a bullet after every 1000 milliseconds which is the same as 1 second. We keep track of the time when a bullet was last created by storing the Milliseconds value in LastFired.