Description :
Tells if the game is paused or not.
Uses :
Returns true if the game is paused and false otherwise. Should be used in Input Event blocks such as On Mouse Down, On Key Up, etc. to make sure that actions are performed only if the game is running.
Example :
This code checks if the game is paused when the P key is released. If the game is paused it gets resumed, otherwise it gets paused.